Old Mac Submarine Game

My Top 101 Old Skool Games. My video game era begun with Pong in 1977. In 1983 my parents bought me an Apple IIe, was the beginning of my love for computer video games. Here is a list of my favorite top 10 games during that time. These games were my stepping stone into the world of computer video gaming. Why are there no good submarine games around? Ever since I started PC-Gaming I always enjoyed some good submarine games. It all started with 688 I Hunter/Killer, at first I had no fucking clue what was even going on and I simply rammed the first sonar contact I got. Jun 04, 2019 The best 27 Submarine games for PC Windows daily generated by our specialised A.I. Comparing over 40 000 video games across all platforms. This list includes Wolfpack, Silent Depth 3D Submarine Simulation, Crash Dive, Song of the Deep and 23 more for PC Windows.

GATO
Developer(s)Spectrum Holobyte
Xanth F/X (Atari 8-bit)[1]
Publisher(s)Spectrum Holobyte
Atari Corporation
Designer(s)Paul Arlton
Ed Dawson
Platform(s)MS-DOS (original)
Apple II, Atari 8-bit, Atari ST, Macintosh, Commodore 64
Release1984
1987 (Atari 8-bit)
Genre(s)Submarine simulator
Mode(s)Single-player
GATO with CGA graphics under MS-DOS

GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for MS-DOS. It simulates combat operations aboard the Gato-class submarine USS Growler(SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Macintosh. In 1987 Atari published a version on cartridge for the Atari 8-bit family, to coincide with the launch of the Atari XEGS.[2]

Description[edit]

The player is tasked with chasing Japanese shipping across a 20-sector map while returning for resupply as necessary from a submarine tender. The islands on the map are randomly generated and not based on real-world geography. Combat is conducted using a screen with a view through the periscope and at various gauges and indicators. The game has multiple difficulty levels, the highest of which requires the player to translate mission briefings which are transmitted only as audible Morse Code.

The MS-DOS and Apple IIe versions contain a boss key which replaces the game screen by a spreadsheet.

The timing of the game relied on the computer's CPU clock-speed, rather than the time-and-date clock, making it unplayable as 80286 CPU-based computers came onto the market.

Reception[edit]

In 1985, Computer Gaming World praised the game for being simultaneously easy to play and having deep, detailed strategy.[3] 1991 and 1993 surveys in the magazine of strategy and war games, however, gave it one and a half stars out of five, stating that 'it was adequate in its time, but not exemplary in any regard'.[4][5]Compute! stated that 'Gato promises realism, and it delivers ... [it] lives up to its claims'.[6]Jerry Pournelle wrote favorably of the game in BYTE, stating that he wished he could slow the game down but 'I've certainly wasted enough time with it ... Recommended', and that he preferred the black-and-white Macintosh version to the color IBM PC version.[7]

Reviews[edit]

  • The V.I.P. of Gaming Magazine #2 (Feb./March, 1986)

Production[edit]

Marketed by Spectrum HoloByte, Gato had originally been developed by student programmers in Boulder, Colorado.[8]

Gato sold well - being reported in Billboard magazine in June 1985 as coming in at number 6 of a national sample of retail sales and rack sales reports.[9]

References[edit]

  1. ^Wen, Howard H. (January 1989). 'Gato Review'. Video Games & Computer Entertainment.
  2. ^'GATO XE Label'. Atari Age.
  3. ^Sipe, Russell (Apr–May 1985), 'IBM Goes to War', Computer Gaming World, pp. 24–25
  4. ^Brooks, M. Evan (November 1991). 'Computer Strategy and Wargames: The 1900-1950 Epoch / Part I (A-L) of an Annotated Paiktography'. Computer Gaming World. p. 138. Retrieved 18 November 2013.
  5. ^Brooks, M. Evan (September 1993). 'Brooks' Book of Wargames: 1900-1950, A-P'. Computer Gaming World. p. 118. Retrieved 30 July 2014.
  6. ^Williams, Michael B. (November 1985). 'Gato For Apple And IBM'. Compute! (review). p. 90. Retrieved 30 October 2013.
  7. ^Pournelle, Jerry (September 1985). 'PC, Peripherals, Programs, and People'. BYTE. p. 347. Retrieved 27 October 2013.
  8. ^'Flight-simulation game is so real that even A.F. wants a piece of action'. The Deseret News. 24 January 1988.
  9. ^'3D Living Today - The Top 10'. Miami Herald. 29 June 1985.

External links[edit]

Old Mac Submarine Game

Old Mac Submarine Game App

  • GATO at MobyGames
  • The MS-DOS version ofGato can be played for free in the browser at the Internet Archive

Old Mac Submarine Games

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Gato_(video_game)&oldid=914368146'

Mac Submarine Game

(There's no video for U-Boat yet. Please contribute to MR and add a video now!)


What is U-Boat?

U-Boat is a WWII submarine simulator. You are in control of a German U-Boat, setting off on patrol in the early stages of the war, from a port in Germany, into the North Atlantic, and eventually to the Mediterranean. You receive messages assigning you sectors to patrol and specific targets to attack. The controls are limited but very realistic, and the game is quite challenging.

The publisher of this game, Deadly Games, later went on to publish Drumbeat, another U-Boat simulator which takes place off the coast of the United States. Deadly Games published other military simulation games: Battle of Britain, Bomber, M4.


u-boat_1_4.zip(12.02 MiB / 12.6 MB)
System 7.0 - 7.6 - Mac OS 8 - 8.1 / Zipped
100 / 2014-04-14 / 7b413ab624da52b56cb7131968b79c7a4aa3eb96 / /
U-BOAT_1.5.img_.sit(1.71 MiB / 1.79 MB)
System 7.0 - 7.6 - Mac OS 8 - 8.1 / DiskCopy image, compressed w/ Stuffit
50 / 2014-04-14 / 572d21570bbede06ddf724ddb525fea34855d207 / /
U-BOAT_Updaters.sit(3.12 MiB / 3.27 MB)
/ compressed w/ Stuffit
4 / 2017-11-20 / 223aec39cf120abc3f4889f6f253f9d109b0a1e1 / /

Compatibility notes


Emulating this? It should run fine under: Basilisk II


Old Mac Submarine Game Download